![]() ![]() I too found the online tool to provide something I don't really need (the list of total components was actually the most helpful). If I wanted to break the game and not have fun I could use things like CT and not even have to worry about "planning." The point of the game is to be immersed in a world that you have to discover and make your own path in how you want to build a factory, not copy someone else's min/max layout, otherwise it seems like a waste of money to pay for a game that you will not "play." To me, it's the journey of discovery that makes it fun, not the destination. IMO, anything outside the game breaks immersion, so the in-game search/knowledge base/calculator is a nice feature that keeps you immersed. Well made as these tools might be, their paint-by-numbers methodology is missing the entire point. The fun of Satisfactory comes from exploration, experimentation, and creative problem solving. Focusing right away on end products is a very backwards way of thinking considering the game these tools are for. In contrast, all the online tools I've seen for Satisfactory are obtuse and limited. It also lets you store complex plans locally. I used it all the time to plan out production lines, both for resale and for supplying my fleet. Xadrian is a station building planner for X3 Albion Prelude. Here's the sort of thing I'm looking for. Also, obligatory Do you guys not have phones? #SATISFACTORY PLANNER WINDOWS#However, Microsoft Windows already comes with one. It's very cute that quick search also functions as a calculator. If the link does not work, search you tube for "The Satisfactory Calculator Tool INSIDE the Game! | Satisfactory Base Planning and Math Tutorial" Clicking N on your keyboard brings up the search and is a calculator. Originally posted by N.A.T.:Watch this guide on youtube. Satisgraphtory is the closest tool I've seen to what I need, but its still focused on end products. If you want to tune that list, you can't do so directly. They have you put in the desired end products, and spit back out a list of machines. Unfortunately, every tool I've come across does things backwards. I can source the resources and do the conveyors myself. What is needed is a simple tool that adds up the total inputs and outputs for a list of machines. More often than not, it's faster just to mock up a new line in an open field in-game. ![]() Digging through half a wiki's worth of browser tabs, typing out an essay's worth of notes, and calculating all the math myself is just too much of a hassle. It's a heck of a lot of clerical work both to plan out ahead of time and adjust after the fact. Things get considerably more complicated when you start fine tuning and adding more lines. ![]() It's easy enough to plan out a half dozen or so machines to make reinforced plates in our head. Calculator and Notepad are very hand as well. Assembly lines are already physicalized algebra problems. Add a "power" field for each building in math is certainly easy.Calculate raw material cost and power for all the needed buildings.Replace Anytree by a better way to visualize graphs.If the operation rate is >100%, a new building of the same type is added. 100% for the normal operation rate or lower if the building needs to be downclock. The script also calculates each building's operation rate. The graph with the required buildings and links between them is generated using the Python module "Anytree" using the main-Anytree script or just as a console output using main.py. Needed buildings are added to a tree as new nodes with the starter recipe as the root and the raw components as the leaves. Once a recipe is given, the script travels through the JSON file to find the given recipe and recursively calculates the components needed by searching for each individual component, the components' components, and so on, in a graph-like manner. There are also two different types of item recipes, normal for the normal items recipes and alternate for the alternate recipes. And building for recipes related to buildings (only used for resources cost calculation). Two recipes types exist, item for recipes related to various in-game items. ![]()
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